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Week 2 DQ 1
"Interface
Design Guidelines" Please respond to the following:
·
Imagine you are
leading a team of designers for a new software product. During the kickoff
meeting, the team starts to discuss design guidelines. About half of the team
complains that guidelines can be too specific, incomplete, hard to apply, and
sometimes wrong. The other half feels that building on experience from design
leaders contributes to steady improvements. Take a stance on this debate and
support your position. Then discuss how you would solve this conflict to get
your meeting back on track.
·
Of the eight
principles of design, called “Golden Rules” (strive for consistency, cater to
universal usability, offer informative feedback, design dialogues to yield
closure, prevent errors, permit easy reversal of actions, support internal
locus of control, and reduce short-term memory load) choose the one that is
most important and create an argument supporting your choice. Use specific
examples to support your argument.
Week 2 DQ 2
"HCI
Theories" Please respond to the following:
·
Imagine you are the
manager of a medium-sized IT department. While walking through the hall one
day, you overhear a senior-level software developer telling a newly hired
developer to focus on improving his coding skills rather than learning about
theories related to human-computer interaction. Take a position on whether you
agree or disagree with the senior software developer. Support your decision.
·
From the e-Activity,
discuss the idea that all applications have to be visually consistent. Argue
whether you agree or disagree with the idea and why.
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